The Complexity of Min-Max Optimization for Quadratic Polynomials
Martino Bernasconi, Matteo Castiglioni, Andrea Celli, Alexandros Hollender
- Published
- Jun 15, 2026 — 17:37 UTC
Problem
This work addresses a significant gap in the computational complexity literature regarding min-max optimization problems, specifically for quadratic polynomials. The authors demonstrate that computing approximate stationary points in this context is PPAD-hard, even under restricted conditions such as multilinearity and limited monomial involvement. This result is particularly relevant as it extends the understanding of computational intractability in optimization problems, which has implications for both theoretical and practical applications in game theory and optimization. Notably, this is a preprint and has not undergone peer review.
Method
The authors employ a theoretical framework to establish the PPAD-hardness of the problem. They focus on quadratic polynomials defined over the hypercube and show that even when the polynomials are multilinear and each variable appears in at most three monomials, the problem remains computationally intractable. The proof involves constructing a reduction from known PPAD-hard problems to the min-max optimization problem, thereby demonstrating that finding approximate stationary points cannot be done efficiently (i.e., in polynomial time) unless P=NP. The approximation factor considered is inverse polynomial, which is a critical aspect of their argument.
Results
The main result indicates that the problem of finding approximate stationary points in min-max optimization for quadratic polynomials is PPAD-hard. This finding is significant as it provides the first PPAD-hardness results for two-team zero-sum polymatrix games, which are a specific class of games that can be modeled using quadratic polynomials. The implications of this result suggest that no polynomial-time algorithm can exist for these problems under standard complexity assumptions, thus setting a clear boundary for future research in this area.
Limitations
The authors acknowledge that their results are limited to the specific case of quadratic polynomials and do not extend to other forms of polynomials or optimization landscapes. Additionally, the complexity results are contingent on the assumption that the approximation factor is inverse polynomial; thus, the hardness may not hold for other types of approximation schemes. They also do not explore potential algorithmic approaches that could work in practice despite the theoretical hardness, which could be a valuable avenue for future research.
Why it matters
This work has significant implications for both theoretical computer science and practical applications in optimization and game theory. By establishing the PPAD-hardness of finding approximate stationary points in min-max optimization for quadratic polynomials, the authors provide a clearer understanding of the limitations of algorithmic approaches in this domain. This result may influence the design of algorithms for related problems and guide researchers in focusing on alternative strategies or approximations. The findings are particularly relevant for those working on polymatrix games and optimization problems, as they highlight the inherent complexity of these systems, as published in arXiv cs.LG.
By Turing Wire editorial staff · Jun 15, 2026 · Editorial standards →
Source: arXiv cs.LG