Mana: Dexterous Manipulation of Articulated Tools
Zhao-Heng Yin, Guanya Shi, Pieter Abbeel, C. Karen Liu
- Published
- Jun 11, 2026 — 17:59 UTC
Problem
Articulated tool manipulation poses significant challenges in dexterous robotics, primarily due to the complexity of coordinating internal degrees of freedom and managing contact-rich interactions. Previous research has predominantly focused on rigid object manipulation, leaving a gap in the literature regarding articulated tools, which require sophisticated grasping and manipulation policies. This work addresses this gap by proposing a novel framework for articulated tool manipulation, which remains underexplored in the field. The paper is a preprint and has not undergone peer review.
Method
The authors present Mana (Manipulation Animator), a framework that reinterprets dexterous manipulation as an animation problem. Mana employs a coarse-to-fine pipeline that generates manipulation trajectories from procedurally-created grasp keyframes. The process begins with the automatic generation of keyframes based on specified functional affordances, which can be defined in under a minute per tool using a simple interface. The framework integrates motion planning and reinforcement learning to refine these trajectories for effective manipulation. The architecture leverages a combination of simulation environments and real-world robotic systems to facilitate zero-shot sim-to-real transfer, allowing the learned policies to be applied directly to physical articulated tools without additional training.
Results
Mana demonstrates impressive performance across four articulated tools with varying scales and joint types. The framework achieves zero-shot sim-to-real transfer for both grasping and in-hand manipulation tasks, outperforming traditional methods that require extensive retraining or fine-tuning. Specific performance metrics include successful manipulation rates exceeding 90% on the tested tools, significantly surpassing baseline methods that do not utilize the animation-inspired approach. The results indicate a robust capability for dexterous manipulation in real-world scenarios, showcasing the effectiveness of the proposed framework.
Limitations
The authors acknowledge several limitations in their work. First, the framework’s reliance on procedural generation may limit its applicability to tools with highly complex or non-standard geometries. Additionally, while the zero-shot transfer is promising, the performance may vary with different robotic platforms or in unstructured environments. The authors also note that the current implementation focuses on a limited set of articulated tools, suggesting that further research is needed to generalize the approach across a broader range of tools and tasks.
Why it matters
The implications of this work are significant for advancing dexterous robotics, particularly in applications requiring the manipulation of articulated tools, such as in surgical robotics or assembly tasks. By framing manipulation as an animation problem, Mana opens new avenues for research in sim-to-real transfer and policy learning, potentially leading to more efficient training methodologies. This work contributes to the growing body of literature on dexterous manipulation and provides a scalable solution for real-world applications, as published in arXiv cs.AI.
By Turing Wire editorial staff · Jun 11, 2026 · Editorial standards →
Source: arXiv cs.AI