TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations
Ayush Jain, Sreeharsha Paruchuri, Ishita Gupta, Fan Zhang, Tanner Schmidt, Jakob Engel, Katerina Fragkiadaki, Adam W. Harley
- Published
- Sep 24, 2026 — 17:48 UTC
Problem
The paper addresses a significant tradeoff in point tracking models, where existing approaches either focus on sparse long horizon tracking or dense short clips. This gap limits the ability to effectively track all visible points over extended periods, particularly in complex 3D environments. The work is presented as a preprint and has not undergone peer review.
Method
The authors introduce TrackEverything, a 3D point tracker designed to optimize tracking performance across long sequences. Key components of the method include:
- De-duplication Mechanism: Utilizes voxelization at sliding-window boundaries to merge co-located tracks, effectively reducing redundancy in tracking data.
- Tracking Decomposition: Incorporates an endpoint refiner for destination prediction and a classification system to distinguish between static and dynamic points. Additionally, a lightweight trajectory refiner is employed specifically for dynamic points.
- 3D WAFT (Weighted Adaptive Feature Tracking): This innovative approach replaces traditional 4D correlation volumes with efficient feature sampling directly from the scene cloud, enhancing computational efficiency.
- Memory Usage: The model is designed to track all visible points while operating within a memory constraint of 40 GB of GPU memory, making it feasible for real-time applications.
Results
The performance of TrackEverything is evaluated on the TAPVid-3D benchmark, where it achieves an Average Precision Drop (APD) improvement of over 20% compared to open-source all-frame dense 3D trackers. Furthermore, its performance on long sequences is reported to be competitive with state-of-the-art sparse trackers, indicating its effectiveness in maintaining tracking fidelity over extended durations.
Limitations
The authors do not report any limitations in their work, and no obvious shortcomings are identified in the available text.
Why it matters
The development of TrackEverything has significant implications for downstream applications in computer vision and robotics, particularly in scenarios requiring robust long-term tracking in dynamic environments. By bridging the gap between sparse and dense tracking, this work paves the way for advancements in real-time 3D scene understanding and interaction, potentially enhancing applications in autonomous navigation, augmented reality, and surveillance.
By Callan Zhang · Sep 24, 2026 · Editorial standards →
Summarised from the primary source with AI assistance under human editorial oversight. Turing Wire is not a primary source — read the original for the authoritative account.
Source: arXiv cs.AI
