LACE: Layer-Wise Compression for Dynamic Frame Rate Codecs
Thanapat Trachu, Samuele Cornell, William Chen, Shinji Watanabe
- Published
- Sep 15, 2026 — 17:46 UTC
Problem
High frame rates in neural audio codecs result in long sequence lengths, leading to increased computational costs. This paper addresses the inefficiencies associated with existing dynamic frame rate methods, which struggle to balance rate and quality effectively. The work is presented as a preprint and has not undergone peer review.
Method
The proposed architecture, LACE (Layer-Adaptive Codec Encoding), implements independent compression at each quantization layer. This approach utilizes union alignment and boundary anchor mechanisms to ensure consistent durations across layers, which is critical for maintaining audio quality while optimizing computational efficiency. The experiments were conducted using the LibriTTS dataset, although the specific training compute resources utilized are not disclosed.
Results
LACE demonstrates a superior rate-quality tradeoff compared to prior dynamic frame rate methods, although the paper does not specify the baseline for comparison. Additionally, it shows improved TTS inference efficiency while maintaining competitive synthesis quality, again without naming the baseline for this comparison. The available text does not report quantitative results.
Limitations
The authors do not report any limitations in their work. However, the lack of specified baselines for comparison may hinder the ability to fully assess the performance improvements claimed.
Why it matters
The implications of this work are significant for downstream applications in neural audio synthesis, particularly in scenarios where computational resources are constrained. By improving the efficiency of dynamic frame rate codecs, LACE could facilitate the deployment of high-quality audio synthesis in real-time applications, potentially impacting areas such as virtual assistants, gaming, and interactive media.
By Callan Zhang · Sep 15, 2026 · Editorial standards →
Summarised from the primary source with AI assistance under human editorial oversight. Turing Wire is not a primary source — read the original for the authoritative account.
Source: arXiv cs.AI
